Once More, With Feeling

Hello dear readers, I hope you are all well! Things are busy here in Gravesworld, so I figure I’d best give you all an update before starting this week’s blog post.

First off, events! For those near Cottage Grove, I’ll be selling and signing books at Books on Main during the Art Walk, starting at 6 PM. If enough people show up, I may even do a small reading!

Then, come August, you can find me at SpoCon up in Spokane, Washington! Not only will I have my books available, but I’ll also be appearing on a number of panels, discussing everything from fantasy creatures to tabletop games and colonization in sci-fi. If you’re in the area August 10th through 12th, I’d love to see you there.

In other news, not only has Bones and Bourbon continued to do well, but its sequel “Corpses and Cognac” is in the works. We have a tentative release month for it over at NineStar, so long as I am able to complete a workable draft by the end of summer. I’m currently three chapters (out of twenty-one) into Draft 2, and for various reasons, I’m rewriting most of the book.

Sound scary? On the surface, but in this part of the process for me, it’s business as usual. Now that I have a couple books (well, a novel and a novella) under my belt, I have a better idea of what to expect for the jump from Draft 1 to Draft 2. Thus, today’s blog is about the refining process of later book drafts, as we slowly lurch from writing to editing.

In reality, the draft numbers are arbitrary for me; when it comes to the Deadly Drinks books, I’ve actually written them numerous times before Draft 1 is completed. These “Draft 0” stories are the preliminary runs deemed unfinished or unsuitable for publication. Bones and Bourbon’s Draft 0 was only the same in title and protagonists; it didn’t even have Nalem or Farris, much less anything even resembling the same plot. Corpses and Cognac had much of the same characters, but its various early drafts kept wandering in strange directions, ending too early or getting lost in weird concepts that didn’t fit the rest of the book.

Draft 1 is what I call the completed draft I decide I want to refine into a book. The overall characters are in place, the plot hits most of the moments I want, and I have an idea of the book’s themes. If I already have so much in place, why am I still rewriting the entire book for Draft 2? Well, there are a number of reasons…

  • Updating the writing style. I finished Draft 1 back in early 2016, after a couple years of false starts and Draft 0’s. It wasn’t an easy book to develop, so after my beta reader gave it a look, I let it sit for awhile as I started the third book and edited Bones and Bourbon. As such, I’ve written quite a bit since then, and my skills have improved quite a bit. It’s time to bring “Corpses and Cognac” up to that level.

  • Strengthening story elements. All the prior drafts were about figuring out where I wanted the plot and character arcs to go. Now that I have an idea of what I want to keep, I can cut out the extraneous details and build up what works best. This is the draft where most of the foreshadowing comes into the story, new concepts are fine-tooled to fit the story (while making sure they remain consistent with the series as a whole), and the cool descriptions come in.

  • Reworking an antagonist. Because I realized, in the middle of writing Chapter 2 of this draft, that elements of one antagonist were perhaps a bit too similar to Lady Delight’s in the first book. Even if it was just me being paranoid, I still figured it better to change things now than hope no one notice later. Hence, changing how that antagonist works—and fiddling with my outline in the process.

  • Finding the humor. “Corpses and Cognac” began as a rather bleak story, all things considered. Then again, so did Bones and Bourbon. I have to know the story first before figuring what makes elements of it funny. Humor and the darker elements of a story are delicate to balance; they best work together when they ebb and flow, so readers are eased out of the deep stuff by a moment of light and brevity.

  • Letting the characters speak. Draft 1 is a journey in what needs to be said. Draft 2 concerns how that’s spoken. Retz and Jarrod alone sound quite different from each other, from their word choices to their sentence structure. Now that I’ve worked with both old characters and new, it’s time to make sure each of them sound distinct (and for the reoccurring characters, that they sound familiar too). By the end, the goal is that readers should be able to tell who’s who even if they ignore all dialogue tags.

In the end, is that a lot? Well…perhaps it is. As it turns out, that’s the nice thing about giving the draft time to sit while working on other parts of the series in the meantime. After months (er, years) of thinking on it, the words are flowing like a fine wine. Even if the words and some of the story elements are new to me, I’ve lived with this story so long that I know where it needs to go as I write it. Armed with the first draft and a rocking playlist, I’m ready to polish this draft into the novel it needs to be.

Right now, my main goal is to treat this like an extended NaNoWriMo; write every day that I can, and try to hit a higher word count when possible. However, it’s also important not to burn out, so I’m making a concentrated effort to take time to relax, be social, and plot out other projects. Through a balance of dedication and recharging, this draft of “Corpses and Cognac” should finish up by summer’s end, maybe even with time for a pass by my beta reader and some literary polish for Draft 3 before it hits my editor’s inbox.

I’m excited. Are you, dear readers?

~Dorian

A Recipe for Deadly Drinks

So this is what daylight looks outside of the dreaded Editing Mines! It’s a different kind of bright from a computer screen, isn’t it? Unlike the east coast, we’re getting some sun in between the bouts of rain, so it actually feels like spring, as April should.

Speaking of April, know what releases in less than three weeks? That’s right, “Bones and Bourbon” releases April 23rd, available in both print and ebook formats wherever books can be acquired online (and, if all works out, at certain bookstores and conventions)! Right now, we’re busy with copyediting, finalizing the cover art (it is GORGEOUS and I cannot wait to share it with you), and preparing to promote the book with everything from events like the Author Facebook Takeover to some top-secret projects.

It’s been a long, strange journey to get “Bones and Bourbon” to where it is now. Ever wonder how a novel comes to be? Here’s the story on how this one happened.

The journey started one Xmas morning when I was still in high school. Though I had been writing fanfiction for years at that point (some stories with enough “fan characters” and alternate settings that they were almost completely original works), it had never occurred to me to become an author; my goal was actually to write for video games, inspired by JRPGs such as Final Fantasy X and Chrono Cross. Then I opened one particular book: the writer’s digest Plot and Structure by J. Scott Campbell.

I had a revelation: instead of being beholden to the constraints of graphics and commercial deadlines in video games, I could just write the stories on my own! I could be an author! I read this book on writing as if it were the holy grail of inspiration, and as soon as I shut the cover, I closed my eyes to brainstorm a novel (as if it were so easy). What popped into my head was a man standing aloft on a ship made entirely of bones as it bore him over a churning ocean in a storm. I decided the man’s name was Retz Gallows.

He was not the protagonist.

Originally, Retz was a straight-up necromancer who used his powers to keep his deceased girlfriend alive, and was the call to action for a mild-mannered metal-bender named Samson. That story wasn’t developed enough to last beyond the first chapter, and I soon moved on to an X-Man-esque story called “Arcanum,” where certain individuals developed superpowers as a reaction to traumatic incidents. This was where Retz’s powers shifted into controlling just bones instead of the undead in general, though he was also a cowardly romantic, as much comic relief as he was a friendly rival to the protagonist. I kept adding characters into the story as I designed it; my plan was to make a long webcomic with a diverse ensemble cast, with Retz just being one cog in a complicated machine.

Cue a friend telling me about a tabletop game known as Changeling: the Lost and asking me to make a character for it. Without knowing much about the setting, I created Jarrod, a gun-wielding, hard-drinking investigator trying to clear the name of his disgraced father. When I drew him, he looked vaguely like Retz—more a testament to my art style at the time than anything—but I decided that they could be brothers. Jarrod joined the “Arcanum” cast and became the serious, non-supernatural counterpoint to Retz. As I built the plot, I decided he was a spy against his will for one antagonist, due to cursed roses planted in his skin—and if he didn’t comply, he’d turn into a plant completely, a fate his father had already suffered.

They were still not the protagonists. With how much screentime they stole in the story before they were even introduced, however, they might as well have been the stars. Individually, they each had more artwork than even the protagonist of the series! So instead of burying them in a giant ensemble cast, I decided to give them their own story to run amok in. I wrote about them in my college writing workshops and played them in tabletop RPG campaigns, which led to me spending my school breaks trying to write the first books in the “Deadly Drinks” series. Which were…only around 50k words each, the same length as a NaNoWriMo entry, and read more like bizarre episodes of Supernatural with the serial codes filed off. Eww.

Even though these early attempts will never see the light of day, they did serve the purpose of sharpening my skills and helping me figure out what I wanted “Deadly Drinks” to be about. I brainstormed a new start to the Gallows brothers’s adventures, pulling in concepts from my college classes and characters I hadn’t used in years. Giving Jarrod a steady romantic relationship from the start was inspired by my medieval romance professor’s comment on the rarity of such things in romances, though it took time before I settled on Farris, who was a surprisingly popular non-player character I’d made for a Changeling: the Lost game I’d run. Nalem was originally a god I’d created for a fantasy series in high school, and making him share Retz’s body stemmed from wanting to explore a deeper connection between protagonist and antagonist that I hadn’t seen much in fiction. Orphaned heroes too common? I made sure the Gallows brothers had BOTH parents alive…or at least undead and sentient enough to influence their lives.

Along came November 6th of 2012, a date I can only concretely recall because it was also the night Barack Obama was re-elected for a second term. During my science fiction analysis class in college, I was struck by a flash of inspiration, and a scene in the back of my mind’s eye: Retz and Jarrod fighting a multi-headed snake, leaping across gilded cages suspended from chains in a castle as they tried not to be devoured. There were creatures in these cages, including two fire spirits that the brothers had to rescue. I had to know why.

I could not tell you what that day’s class was about; I instead wrote the entire initial outline of what is now “Bones and Bourbon” in that class period. I fleshed out the opening chapters, one for each brother, during my writing workshops over the next few terms, while I wrote the novel in whatever spare time I had. I had to rewrite it as I went and the story continued to change, particularly as I realized that the brothers weren’t entirely human—instead being half huldra, which explained how they could survive in their dangerous urban fantasy world—and that Jarrod was transgender like some of my close friends. I wrangled the story together, finished the first draft on a friend’s couch at the start of my senior year of college, and immediately wrangled a few of my constant classmates to beta-read for me so I could prepare draft two.

Flash forward to last year. “Bones and Bourbon” was polished enough to send to agents and publishing presses, with the first draft of its sequel finished and the third book in the series underway. No surprise, it garnered a few rejections at first—I even rewrote most of Retz’s introduction to make it more engaging, since most submission requirements only reached partway through his first chapter. Between querying agents and participating in Twitter pitchfests, all I’d hoped for was a bite of interest. #SFFPit rolled around in June, and after crafting a slew of pitches (a different one for each hour, some of them crafted on the spot during breaks at work), I sent off this tweet:

 

It wasn’t the most popular or exciting of the pitches…but it did garner the attention of NineStar Press. I ran to my computer after work to research this publishing press. Deciding it sounded like a legitimate press that would respect my work and wasn’t in danger of folding, I submitted my manuscript—almost five years old if its ‘birth’ was the creation of its outline—and kept writing while I waited. The website FAQ told me to expect a 12 week response time. I heard back in 2—and it was a resounding YES.

Now, here we are. Less than three weeks until release date, when this story that was once scribbled on in-class notebook paper is unleashed upon the world, and those boys I imagined on a whim will finally get to share their adventures with all of you.

Dear readers, I hope you’re as excited as I am.

~Dorian