From the Ashes of Old Tales: on Recycling Characters

Sometimes, a story doesn’t work out. Not enough time, plot doesn’t make sense, the list goes on for reasons why a book idea might get scrapped. But does that mean all that plotting need to go waste? Not at all, which is why this post, I’m going to talk about about recycling…recycling old characters, that is.

I’ve been creating new worlds and stories for years, from fanfiction in my youth to college tabletop campaigns and my published original works nowadays. It’s no surprise that I’ve built up a steady stock of characters over this time…as in, enough to populate at least a small town. Some are newer; most of the characters in my short stories, for example, are made specifically for that story. But others, I’ve been writing and re-writing for years. In Bones and Bourbon alone, I’ve had Retz around since Christmas of 2009, Jarrod was created a few months later, and Nalem was created before either of them in 2007.

(Meaning Nalem’s been around as long as a pre-teen, which explains a lot about what it’s like writing him, now that I think about it.)

Of course, these long-time characters have changed quite a lot since their inception. Retz is ace instead of a cowardly womanizer, Nalem is no longer a benevolent demi-god of darkness (much as he may claim to be), and Jarrod…is still a monster-fighting alcoholic, but now with a boatload of identity issues and a steady boyfriend. Heck, said boyfriend Farris was meant to be a one-time character in my first-ever tabletop campaign, but the players attached to him so much that I kept him around and snuck him into a book, where the readers then attached to him, and now he’s one of the main characters.

So, how does one recycle and reinvent characters? If their details and storylines get changed so much, are they even the same person—and if the answer is no, does that matter?

To explain how this process works, I’m going to explain one of my more extreme examples. I’m going to talk about Nalem.

For those who haven’t read Bones and Bourbon yet—first, please do so if dark fantasy action with bad puns is your thing. Second, Nalem is the main antagonist of the story, an ancient spirit who controls bones and experiences the world through a vessel whose body he steals, that currently being protagonist Retz Gallows. Yet as I mentioned above, I first made him as a benevolent deity, despite him being a demi-god of darkness. What changed, and how much of the old Nalem has stuck around over the past eleven years?

We begin with college, when I’m first working on the Deadly Drinks series and trying to figure out how Retz’s powers work. He’d had the bizarre bone-controlling powers since the moment I made him, but I’d decided I wanted there to be a drawback. (I was super invested in magic having equivalently powerful drawbacks in those days; probably from watching too much Full Metal Alchemist.) I had just finished the first draft of Bones and Bourbon, a draft so early it holds no similarity to the finished product, and Retz spent it all alone in his head…save for a key moment in the climax when he was rescued from possession by a sinister voice in his head whispering “Mine” as the spell was broken.

I wanted to know who that voice belonged to. I tried to make a new antagonist, but all I found were stereotypical creepy necromancers. I wanted someone new. I turned to my roster of characters with no stories of their own, which held an already sizable lineup by the time I turned eighteen.

It didn’t take long to stumble upon Nalem. He already had the design in place; back when he was a character with a body, his trademarks were flowing pale hair, thick sunglasses, and a visible spine that descended into a tail with spiked vertebrae. Even without his body, Nalem was a smooth talking immortal who thought he was better at hiding his temper than he was, insisted he was a hero even when others called him a villain, and already had a history of meddling in the lives of other characters for reasons he believed benevolent.

I still had a lot of work to do in turning him from benevolent demi-god to a wicked body-snatching spirit. The toughest thing about recycling characters is deciding what elements to keep and what to throw away; it’s far too easy to force details in just because it’s supposedly integral to the character. I scrapped a tragic love for a goddess of light, deciding there’d be no true deities appearing in the Deadly Drinks books, and set aside his right-hand soldier for a more high fantasy venture (though somehow, this character ended up in the scifi novella instead…) Nalem always had a musical focus for his powers, but his original castanets didn’t seem quite as fitting for Retz, hence the switch to a far more menacing viola. He lost his family, his backstory, and even his body—but that core identity remained.

Could this Nalem still be called the same character as the original demi-god? In terms of design and backstory, there’s almost no similarity past the skeletal theme. But personality wise? New Nalem was a twist on the old, a musing on what would’ve happened if a kind deity was accused of wickedness too many times, even by his own followers. To quote a certain Blue Öyster Cult song, “If he really thinks we’re the devil, then let’s send him to Hell.”

Thus, we had an antagonist, a counterpoint to Retz who stands in his way from within his own head. And from this twist in his original concept, I found a theme for the Deadly Drinks series in exploring what happens when one’s noble purpose becomes corrupted, plus some commentaries on the pitfalls of immortality. Readers loved to hate him so much that instead of making a one-word debut in the climax, he’s right there in Chapter 1 and keeps up his arrogant sarcasm for the whole book. Not bad for a character born from doodling edgy designs in my notebook during class.

And sometimes, characters are like notebooks. They acquire notes and scribbles and odd extra tidbits in the margins. Sometimes, all that paper gets recycled into a brand new notebook. It’s usually not 100% recycled material, says right there on the sticker; some bits are old, some are new, but all the paper’s still blank and waiting for you to spill ink upon.

~Dorian

Spice Up Some Worldbuilding

Just about every living thing, real and imaginary, relies on some form of consumption to survive. Most beings we write about require food and water to survive, and even characters who don’t—say, robots or beings with photosynthesis—will likely notice the food sources of those who do. It’s a point of reference that we as humans all share, and something we all think about when realizing we never actually got a dinner plan set up. Er, not that I’m speaking from personal experience here…

I didn’t used to think about food much, mostly because I was a picky eater, from a picky family with an even pickier sibling. I had my small staple of foods I would eat, and this didn’t really improve until college. (Well, once I learned how to cook and our cable was cut down to just the Food Network, if I’m being honest.) Part of the issue was that I never realized the limitless potential of food, from how the ingredients combined to realizing that spices and condiments can in fact improve a dish—yes, I ate everything plain, meaning it took me over fifteen years to try sauce on my pasta. I told you I was picky.

Not only have I come to appreciate food in real life, but I’ve started thinking about its place in fiction. At least 98% of characters need to eat after all, and what they choose to munch on says a lot about them, and also the world they live in. What foods are readily available and what’s in high demand? Do folks need a certain amount of wealth or status to eat certain foods, or are there reasons to avoid certain ingredients? How is the food hunted, harvested, or otherwise created, and then who actually prepares the food?

If your story is set in our world (past or present), the answer shouldn’t be too difficult, though you may need to research details outside your experience. Since Deadly Drinks is an urban fantasy series, I haven’t had to figure out much for Bones and Bourbon in terms of food—mostly figuring out what a lamia might eat, or what poorly-paid paranormals can afford. But while food isn’t as noticeable as alcohol in the series, it does come up in terms of where (and when!) characters are from. Left to their own devices in the kitchen, ancient evil spirit Nalem is going to gravitate toward different flavors than a Japanese/Brazilian furaribi, and both will be drastically different from the alchemy-laced Germanic meals that the Gallows brothers are used to their parents cooking.

(It also means that when I travel to a city for book research, I have a good excuse to try different restaurants to figure out where my characters might end up eating. See, writing has its perks!)

Science fiction rooted in our current technology can also have an element of research to it, though since the future is not definitive, it can still be played with. If your setting takes place on Earth (or a terraformed planet), how does technology help or hinder the growth of food? Details like what economic classes can afford “real” food, or watching rebel forces try to grow their own gardens inside an urban landscape, can help ground such a setting with efforts taking place in our own world. Meanwhile, space fiction has its own complications, such as how to keep food for long voyages, or discovering what’s edible on an alien planet.

The more fantastical you get, however, the more worldbuilding you have to do in order for everything to remain logical. Otherwise, you’ll just raise further questions: if you mention a character is drinking blue milk on a desert planet, readers are going to wonder where this milk came from and why it’s blue. Same goes for other aspects of your setting: a large army on the move needs some sort of food, a walled-in city either needs farmers within its borders or some way to import supplies, and that super cool fortress hidden in a volcano still needs to get water if the king of darkness doesn’t want his servants dying of dehydration.

One of the fun settings I have in the works is King’s Oak, a fantasy setting where an entire city-state nation is built into a giant tree, which is planted where four powerful leylines meet, causing it to be split between all four seasons at once and rotating them accordingly. The setup is fantastical, but I’ve put a lot of thought about the imports and exports of this city, including the food.

One can’t exactly set up swathes of farmland in the branches of a city, and there’s only a small sea for fish that’s shared with a neighboring country, so I decided most of the meat comes from birds or lizards, and insects are actually used as a common source of protein as well. As for plants, from fruit trees to wheat, I realized that they could be spliced onto King’s Oak itself, and thus almost every surface of this setting can be used to host plant life. Plus, with the seasons rotating along different parts of the tree, different quadrants can host unique plants, such as a wetter quadrant being host to what could be found in our rainforests. Because of all this, I can include both mundane and “exotic” ingredients in one place; who’s up for some grasshopper pancakes?

Hopefully, this post has given all of you some food for thought (pun fully intended) on what you read/watch and write in your own stories. Now if you’ll excuse me, I’ve got a dinner to plan.

~Dorian

In the Presence of Other Worlds

If there’s one writing technique I’m fond of, it’s imagining alternate universes. To consider how differently events would turn out if one key concept were changed, be it one small event (Bruce Wayne was shot instead of his parents, as per one comic series) or a larger idea (what if Hollywood, but in a fantasy setting?). And if I can ever get to Stephan King levels of fame and be able to publish a story and then publish a literal AU of that same story, believe you me, I will feel like a god. Expect maniacal laughter.

Now, you may wonder why I referred to this specifically as a writing technique. I do so because imagining AUs can be useful for a variety of purposes, be it developing characters or practicing new genres without flinging oneself completely into the unknown. Imagining an alternate universe can even lead to entirely new stories, such as how the Temeraire series and the Fifty Shades of Gray books were originally AU fanfics of Master and Servant and Twilight respectively. But how exactly can imagining AUs help?

Karmonis Lineart

Karmonis is also an occasional pincushion.

From a character perspective, I’ll use a fantasy character I’m developing as an example. Karmonis Mordai is a tiefling (i.e. looks like a satanic demon without actually being one) who was unfairly exiled from home, forced to become a ranger for hire in his travels. I ended up playing him in two different games, so one version of him found a small band of adventurers to travel with on a quest, while the other settled into a city and is now fighting to protect a larger populace of people in his new home. One setting helps me develop his faith and small-scale interactions, and another puts him in a position of power as a rebel force and weighing his impulses against the needs of his people. Developing him across two worlds with one key difference—did Karmonis overcome his guilt and allow himself to find a home—has helped me develop his character immensely.

For AUs as a method of trying different genres, I’m going to consider fanfiction for a moment. Fanfiction is where I first started writing, and instead of rehashing the familiar, I took to writing AUs as a way to contribute something new. One of my first forays into original fiction was to take the mechanical trappings of my favorite fandom (a popular video game series I will not name, out of sheer embarrassment) and put them into a gritty dystopia. The characters and world were new, but with the same basic rules in place, I still had fellow fans who were interested in reading and providing me feedback. A later example was taking the characters from an urban fantasy tale and putting them in a more high-fantasy setting, allowing me to practice the trappings of fantasy rules through a familiar modern lens and characters I already knew how to write.

In these cases, both techniques can be applied to our own original fiction. Have a character you’re having difficulties figuring out? Imagine them in a fresh setting, how they would react with a different role in the story, or even if a key aspect of their identity was shifted. Interested in a different genre? Take characters you’re familiar with and write them in such a setting, so you can focus on what’s new instead of having to build it all from the ground up. Don’t have time to write it all down? Even just daydreaming can help get the creative juices flowing.

(I myself have a tendency to put my characters in different games, be it a dice-rolling tabletop game or a video game. They can lead you surprising places—imagine my terror when I realized that a character of mine would totally side for the main antagonist of Fallout 4 because of the importance he places on family.)

Amusingly enough, most of my upcoming novel “Bones and Bourbon” can be attributed to me imagining AUs in one way or another. Retz and Jarrod Gallows were originally characters in a webcomic I was writing, but they kept stealing the spotlight from the main characters, so I considered giving them their own story. Around this same time, a friend sat me down to watch Supernatural for the first time, so I started to imagine what the Gallows brothers would do if they were in the Winchester brothers’ shoes. (And yes, those early drafts of the series did read a lot like a Supernatural fanfic, and thus are horribly cursed.)

Other characters joined the cast as they were given the AU treatment; what if this manipulative vampire was instead a lamia, and what if this girl and her monster friend from a Monsters and Other Childish Things game were monstrous siblings and on the run in a setting where they weren’t the only paranormal beings running amok? Even antagonist Nalem started as a benevolent god in an earlier story of mine, stripped of the mundane upbringing that had taught him kindness in his original series as he was tossed into Retz’s head for “Bones and Bourbon.”

Feel free to change things up, even just for sake of daydreaming. And if the changes you make actually stick? Don’t be afraid to run with them. The multiverse is the limit, dearests.

~Dorian

Want It All

At the heart of any good story is want. Characters are motivated by their desires, be it achieving a goal, avoiding a consequence, or some other obsession important to them. Conflict arises when obstacles arise that stop characters from their goals and they go for it anyway. (Apparently, not a lot of characters listen to the Rolling Stones.)

Now, it’s possible to just repeat this fundamental trick until the end of the story, and that makes for a fine plot on its own. It’s like a Mario game, where Mario keeps stomping Goombas and dodging Bowser’s fireballs until he finally rescues the princess. However, doggedly chasing after one goal can get boring and predictable after awhile; even Mario had to take breaks for medical degrees, go-karts, and wandering the contents of Bowser’s internal organs. So what’s a storyteller to do when what a character wants just isn’t cutting it anymore?

Add more wants, that’s what. If these new goals conflict with the old ones, so much the better.

After all, people as a whole aren’t just one-want beings. My goal is to become a successful author, but that doesn’t mean I don’t also want to in the meantime find a new job, travel across the country, and convince my cat to stop trying to knock over my bookshelves. These goals can cause conflict on their own—such as if my partner and I disagree about where to travel—or by working against each other, like if finding a new job meant more money for travel but less time for this author-to-be to write (and more time for the cat to knock things over). I wouldn’t call this a novel-level amount of tension, but examples still stand.

One of the easiest ways to set up an internal conflict in your characters is to give them an overarching goal, something that will take at least the course of a story to complete, and then a short-term goal that can threaten it. In my recently-released story The Orpheus Well, for example, the protagonist has an overarching goal of discovering the mystery of the titular Orpheus Well and its peculiar owner. However, her short-term goals often rely on her having to utilize the well’s powers to bring back the dead, serving to deepen the mystery but put her at risk.

Do the goals have to require the same amount of importance? Not necessarily, though they should both feel equally important to your character, in order for the conflict to feel impactful. If a character is torn between “rescue kidnapped family member” and “take a nap,” that’s going to feel contrived—unless the character hasn’t slept for a week straight and the family member in question is one they could live without. In “Bones and Bourbon” however, Jarrod has two goals that are wildly out of sync in the grand scheme of things: stop ancient evil spirit Nalem from wreaking havoc and possibly taking over the world, and rescue his younger brother Retz from Nalem’s clutches. Logically, stopping Nalem has priority since failing to stop him could harm a lot of people, and Jarrod knows this—but he can’t just let his brother die without a fight. Since both feel equally important to him, we get his character conflict.

Stories that go on longer (like a long-running comic or a novel series) can see goals change and evolve over time too, or even have new desires complicate matters. Could Jarrod later decide that something is a greater threat than Nalem, and leave the ancient spirit alone in order to confront a worse enemy? Sure, and that choice can cause conflict too, especially if the decision to leave Nalem alone has consequences. Or he could try to stop Nalem AND another threat at the same time, with complications arising from both, and just when he thinks one or both goals are achievable…bam!

Managing multiple goals can be tricky. They can just serve to deepen someone’s personality, or the whole novel can revolve around someone trying to reconcile their contrasting desires. But if you can pull it off, it can push your story into unexpected directions, keeping you and the readers racing through the pages.

Write on and follow your own wants, dearests. Until next time,

~Dorian

Talking Bodies

How a character is described (or drawn, in the case of artists) can say just as much about the creator—and not just how often they must stare into mirrors, considering how many initial descriptions have protagonists navel-gazing at their reflections. I mean the kind of appearances we allow to be seen in our works, as well as how they’re represented. It’s a discussion that often pops up on my various social media dashboards, and since it’s just resurfaced this past week, I figure it’d be a good starting topic for this blog.

Fiction, be it visual or written, can be an escape to a more fantastic, more “perfect” world. Thing is, by excluding different bodies—those of color, of different sizes or genders, or even disabled ones—we thus imply that those bodies are not perfect or deserving of representation. Everyone deserves a chance to see themselves in fiction, not just those who happen to have the right measurements and a smoldering gaze.

Granted, we’re used to wanting to make our characters likable (even those love-to-hate villains), and in our attempts to give them a good first impression, we make them attractive. That’s not necessarily a bad thing—it’s part of our society, like how everyone has to dress nice for a job interview. But readers and viewers are going to spend far longer than a fifteen-minute interview with our characters, and in the case of our protagonists, get to see their thoughts and personality at the same time as the physical stuff. Because of this, we can unlearn our urge to make everyone pretty little defaults. We can make a cast whose bodies are as unique and diverse as real life—and it always helps when even the most fantastical fiction has roots in reality!

While it’s a goal that’s all well and good, it can be hard to know where to start. Adding diversity can be a difficult tightrope, walking the line between “is my character more than this one trait?” and “did I just add this trait to this character so I can check off on my invisible diversity checklist?” Now I’m no expert, but here are a few tips and tricks I’ve picked up in my own body-building quest.

  • Let their bodies help fuel their narrative, not consume it. In the “Deadly Drinks” series, for example, protagonist Jarrod Gallows is a trans-man. I chose this because a lot of his story is about being pulled between two sides—human and huldra, nature and nurture, mundane and magical—and having him be trans* fit that narrative. But while his gender identity and connected dysphoria is brought up, it’s not the only thing that defines him. He’s also a protective paranormal investigator who drinks to deal with all the morally-gray cases tossed his way; in that respect, the only thing separating him from Dean Winchester of “Supernatural” fame is that he’s wearing a binder under his shirt. (And has a tail from his half-huldra heritage and a curse hiding on his body…but that’s another bullet point entirely.)

  • Don’t leave your main characters out. It can be easy to introduce a minor character who’s a WoC in a wheelchair if she’s only around for a scene, but if the rest of your cast is still full of skinny-white-Hollywood-stars, readers will notice. Same for if your protagonists are “traditionally pretty” and your antagonists aren’t so much. Take your main cast and see what you can push about their identity. Does your ex-soldier have a bad knee from a fight gone wrong, prompting him to sometimes use a cane and adding tension when his leg is further hurt? Is your romance heroine perhaps a little soft, except for a sharp nose that she doesn’t mind because it’s the same as her grandmother’s? Even small details can go a long way.

  • Looking for a starting point? As the adage says, write what you know, and look at yourself or others in your life for characterizing physical details. My family tends toward having rather large noses, so I’ve developed a tendency of giving a lot of my characters the same fate in both my writing and art. (At least my nose isn’t quite as pointy as the Gallows’ family nose…) My Dad’s side of the family (myself included) has also had a fair share of dental nightmares, enough that I made a whole short story on the subject, and it also shows up in how Retz Gallows uses some of his bone-controlling powers in “Bones and Bourbon.”

  • Don’t just research a cursory introduction of what to know if you aren’t of a certain race/gender/size/health/etc, but also what stereotypes to avoid. A person with ADHD is not necessarily loud and manic! Overweight and athletic are not mutually exclusive! People of color can have narratives that aren’t about immigration or discrimination! If you can, research what people are saying not just academically when they talk about media, but also informally in their own blogs and posts.

Perhaps the most important thing to remember, however, is that one author can’t do it all. We each only have our own perspective, with our own opinions and biases. That’s why it’s important to help read, watch, and support diverse creators that we enjoy! (You can even start by sharing a few in the comments below, if you’d like.)

Until next time,

~Dorian