Time After Timing

Before I begin this week’s blog, I must quickly apologize for how sporadic the blog’s been recently. Still trying to figure out how to balance deadlines, i.e. making sure my novella’s making timely process before its ultimate due date of April 30th while remembering to come up with blog topics. I’ll hopefully be better about this once the first draft is done and I’m onto the editing stage, but we all have things to learn as content creators, now don’t we?

In a similar vein is the topic of this week’s blog, which is one of the first things I had to learn as a writer: timing.

Back when I got my start writing fanfiction, I was notoriously bad at timing. Part of this was because I was so excited to just be writing cool ideas that I wrote whatever came to mind and let the story guide me—the ultimate pantser, so to speak. Which would’ve been fine if I didn’t write “hot off the presses” and posted updates as soon as they were written (which the posting guidelines for fanfiction.net explicitly warned us not to do back in the day). I was notorious for scenes dragging on too long, only to suddenly crash into the ending with no foreshadowing because that’s what I happened to write that afternoon. Perhaps that’s why I’m such a vicious plotter and self-editor now?

Either way, I’d like to think that years of constructive criticism from readers and workshops have helped me turn timing into one of my strengths in my writing, instead of a glaring weakness. I put a lot of thought into how I pace my stories, and that’s weighing particularly heavy on my mind this week as I near the end of my novella’s first draft. Thus, I’m going to talk about a couple of tips and tricks I’ve picked up about timing, so I can get into the headspace of puzzling out how I’m writing this ending.

  • There’s a delicate balance between action and rest. No matter how much is happening in your story, characters still need a moment to breathe and process what’s going on. Without such respites, they won’t have time to reflect on what’s happening—and neither will your readers. How much time you need depends on what kind of story you’re writing. If the action scenes are few but really need to stand out, you can get away with having more time to reflect and build character. A film that’s actually a great example of this is the movie Redline; there are two big races, one at the beginning and one at the end, and the rest is building up characters and stakes while gearing up for the ultimate race. On the other hand, if you’re trying to keep the characters and readers on their toes, however, you can actually pull off interrupting a calmer scene with a sudden beat of action, something Cordelia Kingsbridge does well in Can’t Hide From Me.

  • From a technical standpoint, reading tends to drag on if the sentences and paragraphs end up the same length; the repetition becomes monotonous. Furthermore, structure can be used to convey mood and tension. Action tends to be clipped. Clipped sentences. Short paragraphs grab our attention. But if the sentence goes on longer, it usually signifies a calm in the action…or at least that things are slow enough that the protagonist can stop to notice and think about things. Changing things up in your sentence structure like this will actually help the flow, amongst other things.

    (On a related note: Sentence structure can also be used to differentiate character voices. When reading “Bones and Bourbon,” note how Jarrod is more curt and thus uses shorter sentences that are to-the-point, while Retz has a tendency toward longer but more casual sentences.)

  • I often work with multiple protagonists in my longer stories, so timing becomes important in order to maintain consistency in the story. It’s not a matter of rehashing the same timeframe or event with different characters; seeing the same thing on repeat bores readers unless there’s enough variance between the differing POVs. I tend to utilize switching between POVs to escape lulls in the story. In “Bones and Bourbon” for example, there’s a lot of travel that takes place, and the Gallows brothers aren’t always in the same location. Readers don’t need to see the entire journey, so I use that as a time to swap, such as when Jarrod gets hired by a client and is traveling to them for more details, so I let him travel while seeing what Retz is up to in the interim.

    Showcasing the same scene in different points of view can be a little trickier, especially if you’re trying to see the same moment for both of them. The trick here is that if you rewind or fast-forward time so one protagonist can catch up with the other, to do so in small increments. When Jarrod and Retz reunite, I reach the scene first in Jarrod’s POV, where he notices evidence that his brother’s shown up, but how and why is a mystery. When I return to Retz’s POV, I only go backwards by a scene, showing his lead-up to how he leaves the evidence behind, and then continue moving forward. If I had moved too far back—such as having Retz’s chnapter start an entire day before what just took place in Jarrod’s scene—it would be too much of a difference for the readers. (Unless, of course, Retz’s chapters were always a few days before Jarrod’s, but I would have to keep that consistent.)

  • I’ve always been fascinated by parallels, callbacks, and reprises, those spaces in a story that echo an earlier event in some way. Sometimes this is to repeat an emotional response, and other times to subvert it, but either way requires timing to pull off. A silly example I remember from my childhood (so you don’t have to) was the pilot movie for the short-lived TV Show Buzz Lightyear of Star Command. In one fight scene, Buzz Lightyear is training a robot companion and says “You’re good, but I’m better,” only for the robot to destroy a bunch of enemies and repeat the line back at him, echoing the sentiments of heroism and one-upmanship…only to get shot by the main bad guy, who then echoes the line again, still boasting but considerably more sinister. While it showcases both uses of a callback quite well, it all takes place over the course of about one minute—without time for the line and its implications to settle, the repeated line just becomes annoying at best.

I could go on, but blogs are bidden to timing too in order to keep readers’ attention, and letting your eyes glaze over at this rate would defeat my point. Timing is a delicate act, and to complicate it further, everyone has different preferences over it—just look at the debate over pacing in Star Wars: The Last Jedi. In the end, like any writing technique, timing becomes a matter of not just skill, but preference, style, and what suits the story best.

Now dear readers, I believe it’s time for me to get this novella finished.

~Dorian

In the Presence of Other Worlds

If there’s one writing technique I’m fond of, it’s imagining alternate universes. To consider how differently events would turn out if one key concept were changed, be it one small event (Bruce Wayne was shot instead of his parents, as per one comic series) or a larger idea (what if Hollywood, but in a fantasy setting?). And if I can ever get to Stephan King levels of fame and be able to publish a story and then publish a literal AU of that same story, believe you me, I will feel like a god. Expect maniacal laughter.

Now, you may wonder why I referred to this specifically as a writing technique. I do so because imagining AUs can be useful for a variety of purposes, be it developing characters or practicing new genres without flinging oneself completely into the unknown. Imagining an alternate universe can even lead to entirely new stories, such as how the Temeraire series and the Fifty Shades of Gray books were originally AU fanfics of Master and Servant and Twilight respectively. But how exactly can imagining AUs help?

Karmonis Lineart

Karmonis is also an occasional pincushion.

From a character perspective, I’ll use a fantasy character I’m developing as an example. Karmonis Mordai is a tiefling (i.e. looks like a satanic demon without actually being one) who was unfairly exiled from home, forced to become a ranger for hire in his travels. I ended up playing him in two different games, so one version of him found a small band of adventurers to travel with on a quest, while the other settled into a city and is now fighting to protect a larger populace of people in his new home. One setting helps me develop his faith and small-scale interactions, and another puts him in a position of power as a rebel force and weighing his impulses against the needs of his people. Developing him across two worlds with one key difference—did Karmonis overcome his guilt and allow himself to find a home—has helped me develop his character immensely.

For AUs as a method of trying different genres, I’m going to consider fanfiction for a moment. Fanfiction is where I first started writing, and instead of rehashing the familiar, I took to writing AUs as a way to contribute something new. One of my first forays into original fiction was to take the mechanical trappings of my favorite fandom (a popular video game series I will not name, out of sheer embarrassment) and put them into a gritty dystopia. The characters and world were new, but with the same basic rules in place, I still had fellow fans who were interested in reading and providing me feedback. A later example was taking the characters from an urban fantasy tale and putting them in a more high-fantasy setting, allowing me to practice the trappings of fantasy rules through a familiar modern lens and characters I already knew how to write.

In these cases, both techniques can be applied to our own original fiction. Have a character you’re having difficulties figuring out? Imagine them in a fresh setting, how they would react with a different role in the story, or even if a key aspect of their identity was shifted. Interested in a different genre? Take characters you’re familiar with and write them in such a setting, so you can focus on what’s new instead of having to build it all from the ground up. Don’t have time to write it all down? Even just daydreaming can help get the creative juices flowing.

(I myself have a tendency to put my characters in different games, be it a dice-rolling tabletop game or a video game. They can lead you surprising places—imagine my terror when I realized that a character of mine would totally side for the main antagonist of Fallout 4 because of the importance he places on family.)

Amusingly enough, most of my upcoming novel “Bones and Bourbon” can be attributed to me imagining AUs in one way or another. Retz and Jarrod Gallows were originally characters in a webcomic I was writing, but they kept stealing the spotlight from the main characters, so I considered giving them their own story. Around this same time, a friend sat me down to watch Supernatural for the first time, so I started to imagine what the Gallows brothers would do if they were in the Winchester brothers’ shoes. (And yes, those early drafts of the series did read a lot like a Supernatural fanfic, and thus are horribly cursed.)

Other characters joined the cast as they were given the AU treatment; what if this manipulative vampire was instead a lamia, and what if this girl and her monster friend from a Monsters and Other Childish Things game were monstrous siblings and on the run in a setting where they weren’t the only paranormal beings running amok? Even antagonist Nalem started as a benevolent god in an earlier story of mine, stripped of the mundane upbringing that had taught him kindness in his original series as he was tossed into Retz’s head for “Bones and Bourbon.”

Feel free to change things up, even just for sake of daydreaming. And if the changes you make actually stick? Don’t be afraid to run with them. The multiverse is the limit, dearests.

~Dorian