The (Late) SpoCon Report!

Hello again, dear readers! Can you believe it’s almost October? “Corpses and Cognac” nears completion, this blog is now a year old, and…I’ve been so busy that I forgot to post for two months. Woops.

So, with the adage of better late than never, time to finally talk about SpoCon! Which was…all the way back in August, wow. Not only is SpoCon the primary fantasy/scifi convention for Spokane and the surrounding area, but most of its proceeds go toward supporting local libraries and schools. I was already heading up to Washington that month anyway to visit family, so I figured I’d swing by!

SpoCon took place from August 10th through 12th, at the Doubletree Hilton Hotel. The art show and dealer’s room was on the first floor, while the panels were split between the first and third floor. My table was located in a hallway right outside of the dealer’s room, which brought us some nice traffic (and later, a great view of all the cosplayers heading to the costume contest). I brought my romantic partner with me this time, who helped run the table whenever I had to speak on a panel. A chainmail jewelry artist was on one side of our table, and the other was for Oneshi Press, a small group of wonderfully creative comic artists and authors.

I’ll be brief with discussing numbers, because I’d rather talk about the panels. I sold 19 books at the convention itself, each with 8.8% sales tax included. While me and my partner’s admission was free thanks to being a panelist, I did have to pay $100 to get my own table to sell books at. Otherwise, I could’ve left some books at the “Marmot Market” and let them sell it at a 20% commission. My personal sales did end up covering the table fee, but since I was a little late getting my hotel room, it didn’t quite offset that cost.

However, even if I didn’t make as much sales-wise, I did get to speak on seven different panels! I got to cover a wide variety of topics, so let me discuss each of them in detail…

  1. The Magical Menagerie

If there’s one thing I love to write about, it’s weird creatures, so it was a great topic to kick the convention off with! We discussed everything from researching monsters from different cultures, helping people figure out how to utilize certain creatures in their plots, and what the most useless creature we’d ever heard of was—which, if anyone was wondering, mine is the Squonk.
Also, kudos to the Thor and Loki cosplayers who interacted with the panel in-character almost the entire time. You two were hilarious.

  1. Ideas: Where Do They Come From?
    This was a fun panel about the different ways authors plot their books. Half the panelists were pantsers, the others were plotters, and I seemed to be the halfway point (I try to plot, and then meander a bit from there). We also discussed our inspirations, how we get ourselves unstuck, and so on.

  2. Terribly Funny
    This panel was specifically about the use of humor in horror fiction. Unfortunately, one of the panelists wasn’t able to make it, so we just had two new-to-panel authors with no direction. It became a discussion on different kinds of humor and theories on plot pacing in general, plus forays into improv theater.

  3. Creating Memorable NPCs
    One of my two panels on tabletop RPGs. While the point of this was about what makes NPCs stand out, it also became about different styles of running a game, which became a pantsers/plotters debate like in the (outlining) panel earlier. Our general consensus was that there are a number of factors that can make a character stand out, but sometimes, the strangest things—like a random radio DJ or a nut-throwing squirrel—will stand out to the players.

  4. Building a Campaign
    This was one of the two panels I suggested for the convention, and I was joined by two members of the RPG Research team. We discussed different techniques to keep players interested in a tabletop RPG campaign, from the planning stages to in-between sessions.
    This panel has actually been recorded for the RPG Research’s talk show; it should be available for the general public soon, or now for those who want to support them on Patreon.

  5. See You, Space Cowboy
    Here’s the other panel I suggested for the convention, which was about colonization in science fiction. My original idea had been to discuss how often colonization is forced into scifi narratives, from shows like Star Trek to games like Mass Effect Andromeda. However, the panel instead became a discussion on the viability of actually colonizing planets in our near future, with me focusing on the moral and societal aspects and my fellow panelist covering what we’d need for supplies and staffing. We also covered how corporations may come to lead the space race, different ways to get people to survive the trip to new planets, and so on.

  6. The Writing Habit
    This one was specifically about staying dedicated to writing. This was a bit of an odd panel for me, seeing as I haven’t worked with deadlines until this year, and I had far less time as an author compared to the other authors. Perhaps the only panel where I didn’t talk that much, but it was interesting hearing everyone’s different routes to authorhood.

There was also some miscommunication involving a writing workshop, but that was the only hiccup I experienced the entire convention. Everything else was run rather smoothly, and both staff and con-goers alike were all in friendly spirits.

All in all, while SpoCon wasn’t the most lucrative convention, I garnered a lot of interest by participating in panels—and learned quite a bit myself. I was also able to finally meet Dawn Vogel and Jeremy Zimmerman, the masterminds behind Defcon One Publishing (who’ve published a few of my short stories over the years) in the flesh. I actually learned about SpoCon from one of their blog posts, so thanks for inspiring this adventure in the first place!

Now that I’ve confirmed that I survived the convention, I’m going to burrow back into my writing again (as well as preparing the upcoming writing comic, slowly but surely). “Corpses and Cognac” is coming together nicely, and seeing all the support for Bones and Bourbon helps inspire me to make this the best sequel I can.

Also, since it turns out today is the one year anniversary of this website…here’s to a great start, and to even better (and maybe more consistent) blog posts next year. Thank you all for your support so far~!

~Dorian

A Handful of Announcements

Life is rife with novel deadlines and other projects, but today, I have some exciting announcements to share with you readers!

First off, an upcoming publication! “Warp Gate Concerto,” that space fantasy novella I wrote for NineStar Press’s LOST collection, has officially been accepted! That’s right: the polyamorous, alien space pirates will soon be here for everyone to read about. I hope you all have as much fun reading it as I did writing it~

Second: In a week and a half, I shall be in Spokane, Washington for SpoCon! Not only will I have copies of Bones and Bourbon with me to sell and sign, but I’ll also be speaking on panels, ranging on every topic from weird creatures to running tabletop RPGs. Check out the full itinerary here!

Finally, there are some upcoming changes in regards to this blog. I’ve been thinking about restructuring it for some time, so after some thought (and a twitter poll), I have plans to turn this blog into a new project: a webcomic about writing!

Worry not: there will still be announcements on new projects, rambles about worldbuilding, and even some more advice on writing in general. There will just also be an artistic component, in the style of a newspaper strip where I, my various fictional characters, and even a few non-fictional people and cats, explore the trials of tribulations of writing.

Having attempted webcomics before, I know better than to start posting comics as soon as I finish drawing them, however. I’m going to build up a backlog first, which should also give me time to settle on a format and style. (And maybe even some actual punchlines.) Between that and trying to hit the tentative deadline for the current draft of “Corpses and Cognac,” the sequel to Bones and Bourbon, this blog may be sparsely updated for awhile. But when it begins again, it shall be stronger! Artsier! Maybe even updated multiple times a week with new comics! We’ll see how it all turns out.

In the meantime, keep busy and creative, dear readers.

~Dorian

Once More, With Feeling

Hello dear readers, I hope you are all well! Things are busy here in Gravesworld, so I figure I’d best give you all an update before starting this week’s blog post.

First off, events! For those near Cottage Grove, I’ll be selling and signing books at Books on Main during the Art Walk, starting at 6 PM. If enough people show up, I may even do a small reading!

Then, come August, you can find me at SpoCon up in Spokane, Washington! Not only will I have my books available, but I’ll also be appearing on a number of panels, discussing everything from fantasy creatures to tabletop games and colonization in sci-fi. If you’re in the area August 10th through 12th, I’d love to see you there.

In other news, not only has Bones and Bourbon continued to do well, but its sequel “Corpses and Cognac” is in the works. We have a tentative release month for it over at NineStar, so long as I am able to complete a workable draft by the end of summer. I’m currently three chapters (out of twenty-one) into Draft 2, and for various reasons, I’m rewriting most of the book.

Sound scary? On the surface, but in this part of the process for me, it’s business as usual. Now that I have a couple books (well, a novel and a novella) under my belt, I have a better idea of what to expect for the jump from Draft 1 to Draft 2. Thus, today’s blog is about the refining process of later book drafts, as we slowly lurch from writing to editing.

In reality, the draft numbers are arbitrary for me; when it comes to the Deadly Drinks books, I’ve actually written them numerous times before Draft 1 is completed. These “Draft 0” stories are the preliminary runs deemed unfinished or unsuitable for publication. Bones and Bourbon’s Draft 0 was only the same in title and protagonists; it didn’t even have Nalem or Farris, much less anything even resembling the same plot. Corpses and Cognac had much of the same characters, but its various early drafts kept wandering in strange directions, ending too early or getting lost in weird concepts that didn’t fit the rest of the book.

Draft 1 is what I call the completed draft I decide I want to refine into a book. The overall characters are in place, the plot hits most of the moments I want, and I have an idea of the book’s themes. If I already have so much in place, why am I still rewriting the entire book for Draft 2? Well, there are a number of reasons…

  • Updating the writing style. I finished Draft 1 back in early 2016, after a couple years of false starts and Draft 0’s. It wasn’t an easy book to develop, so after my beta reader gave it a look, I let it sit for awhile as I started the third book and edited Bones and Bourbon. As such, I’ve written quite a bit since then, and my skills have improved quite a bit. It’s time to bring “Corpses and Cognac” up to that level.

  • Strengthening story elements. All the prior drafts were about figuring out where I wanted the plot and character arcs to go. Now that I have an idea of what I want to keep, I can cut out the extraneous details and build up what works best. This is the draft where most of the foreshadowing comes into the story, new concepts are fine-tooled to fit the story (while making sure they remain consistent with the series as a whole), and the cool descriptions come in.

  • Reworking an antagonist. Because I realized, in the middle of writing Chapter 2 of this draft, that elements of one antagonist were perhaps a bit too similar to Lady Delight’s in the first book. Even if it was just me being paranoid, I still figured it better to change things now than hope no one notice later. Hence, changing how that antagonist works—and fiddling with my outline in the process.

  • Finding the humor. “Corpses and Cognac” began as a rather bleak story, all things considered. Then again, so did Bones and Bourbon. I have to know the story first before figuring what makes elements of it funny. Humor and the darker elements of a story are delicate to balance; they best work together when they ebb and flow, so readers are eased out of the deep stuff by a moment of light and brevity.

  • Letting the characters speak. Draft 1 is a journey in what needs to be said. Draft 2 concerns how that’s spoken. Retz and Jarrod alone sound quite different from each other, from their word choices to their sentence structure. Now that I’ve worked with both old characters and new, it’s time to make sure each of them sound distinct (and for the reoccurring characters, that they sound familiar too). By the end, the goal is that readers should be able to tell who’s who even if they ignore all dialogue tags.

In the end, is that a lot? Well…perhaps it is. As it turns out, that’s the nice thing about giving the draft time to sit while working on other parts of the series in the meantime. After months (er, years) of thinking on it, the words are flowing like a fine wine. Even if the words and some of the story elements are new to me, I’ve lived with this story so long that I know where it needs to go as I write it. Armed with the first draft and a rocking playlist, I’m ready to polish this draft into the novel it needs to be.

Right now, my main goal is to treat this like an extended NaNoWriMo; write every day that I can, and try to hit a higher word count when possible. However, it’s also important not to burn out, so I’m making a concentrated effort to take time to relax, be social, and plot out other projects. Through a balance of dedication and recharging, this draft of “Corpses and Cognac” should finish up by summer’s end, maybe even with time for a pass by my beta reader and some literary polish for Draft 3 before it hits my editor’s inbox.

I’m excited. Are you, dear readers?

~Dorian