Once More, With Feeling

Hello dear readers, I hope you are all well! Things are busy here in Gravesworld, so I figure I’d best give you all an update before starting this week’s blog post.

First off, events! For those near Cottage Grove, I’ll be selling and signing books at Books on Main during the Art Walk, starting at 6 PM. If enough people show up, I may even do a small reading!

Then, come August, you can find me at SpoCon up in Spokane, Washington! Not only will I have my books available, but I’ll also be appearing on a number of panels, discussing everything from fantasy creatures to tabletop games and colonization in sci-fi. If you’re in the area August 10th through 12th, I’d love to see you there.

In other news, not only has Bones and Bourbon continued to do well, but its sequel “Corpses and Cognac” is in the works. We have a tentative release month for it over at NineStar, so long as I am able to complete a workable draft by the end of summer. I’m currently three chapters (out of twenty-one) into Draft 2, and for various reasons, I’m rewriting most of the book.

Sound scary? On the surface, but in this part of the process for me, it’s business as usual. Now that I have a couple books (well, a novel and a novella) under my belt, I have a better idea of what to expect for the jump from Draft 1 to Draft 2. Thus, today’s blog is about the refining process of later book drafts, as we slowly lurch from writing to editing.

In reality, the draft numbers are arbitrary for me; when it comes to the Deadly Drinks books, I’ve actually written them numerous times before Draft 1 is completed. These “Draft 0” stories are the preliminary runs deemed unfinished or unsuitable for publication. Bones and Bourbon’s Draft 0 was only the same in title and protagonists; it didn’t even have Nalem or Farris, much less anything even resembling the same plot. Corpses and Cognac had much of the same characters, but its various early drafts kept wandering in strange directions, ending too early or getting lost in weird concepts that didn’t fit the rest of the book.

Draft 1 is what I call the completed draft I decide I want to refine into a book. The overall characters are in place, the plot hits most of the moments I want, and I have an idea of the book’s themes. If I already have so much in place, why am I still rewriting the entire book for Draft 2? Well, there are a number of reasons…

  • Updating the writing style. I finished Draft 1 back in early 2016, after a couple years of false starts and Draft 0’s. It wasn’t an easy book to develop, so after my beta reader gave it a look, I let it sit for awhile as I started the third book and edited Bones and Bourbon. As such, I’ve written quite a bit since then, and my skills have improved quite a bit. It’s time to bring “Corpses and Cognac” up to that level.

  • Strengthening story elements. All the prior drafts were about figuring out where I wanted the plot and character arcs to go. Now that I have an idea of what I want to keep, I can cut out the extraneous details and build up what works best. This is the draft where most of the foreshadowing comes into the story, new concepts are fine-tooled to fit the story (while making sure they remain consistent with the series as a whole), and the cool descriptions come in.

  • Reworking an antagonist. Because I realized, in the middle of writing Chapter 2 of this draft, that elements of one antagonist were perhaps a bit too similar to Lady Delight’s in the first book. Even if it was just me being paranoid, I still figured it better to change things now than hope no one notice later. Hence, changing how that antagonist works—and fiddling with my outline in the process.

  • Finding the humor. “Corpses and Cognac” began as a rather bleak story, all things considered. Then again, so did Bones and Bourbon. I have to know the story first before figuring what makes elements of it funny. Humor and the darker elements of a story are delicate to balance; they best work together when they ebb and flow, so readers are eased out of the deep stuff by a moment of light and brevity.

  • Letting the characters speak. Draft 1 is a journey in what needs to be said. Draft 2 concerns how that’s spoken. Retz and Jarrod alone sound quite different from each other, from their word choices to their sentence structure. Now that I’ve worked with both old characters and new, it’s time to make sure each of them sound distinct (and for the reoccurring characters, that they sound familiar too). By the end, the goal is that readers should be able to tell who’s who even if they ignore all dialogue tags.

In the end, is that a lot? Well…perhaps it is. As it turns out, that’s the nice thing about giving the draft time to sit while working on other parts of the series in the meantime. After months (er, years) of thinking on it, the words are flowing like a fine wine. Even if the words and some of the story elements are new to me, I’ve lived with this story so long that I know where it needs to go as I write it. Armed with the first draft and a rocking playlist, I’m ready to polish this draft into the novel it needs to be.

Right now, my main goal is to treat this like an extended NaNoWriMo; write every day that I can, and try to hit a higher word count when possible. However, it’s also important not to burn out, so I’m making a concentrated effort to take time to relax, be social, and plot out other projects. Through a balance of dedication and recharging, this draft of “Corpses and Cognac” should finish up by summer’s end, maybe even with time for a pass by my beta reader and some literary polish for Draft 3 before it hits my editor’s inbox.

I’m excited. Are you, dear readers?

~Dorian

Time After Timing

Before I begin this week’s blog, I must quickly apologize for how sporadic the blog’s been recently. Still trying to figure out how to balance deadlines, i.e. making sure my novella’s making timely process before its ultimate due date of April 30th while remembering to come up with blog topics. I’ll hopefully be better about this once the first draft is done and I’m onto the editing stage, but we all have things to learn as content creators, now don’t we?

In a similar vein is the topic of this week’s blog, which is one of the first things I had to learn as a writer: timing.

Back when I got my start writing fanfiction, I was notoriously bad at timing. Part of this was because I was so excited to just be writing cool ideas that I wrote whatever came to mind and let the story guide me—the ultimate pantser, so to speak. Which would’ve been fine if I didn’t write “hot off the presses” and posted updates as soon as they were written (which the posting guidelines for fanfiction.net explicitly warned us not to do back in the day). I was notorious for scenes dragging on too long, only to suddenly crash into the ending with no foreshadowing because that’s what I happened to write that afternoon. Perhaps that’s why I’m such a vicious plotter and self-editor now?

Either way, I’d like to think that years of constructive criticism from readers and workshops have helped me turn timing into one of my strengths in my writing, instead of a glaring weakness. I put a lot of thought into how I pace my stories, and that’s weighing particularly heavy on my mind this week as I near the end of my novella’s first draft. Thus, I’m going to talk about a couple of tips and tricks I’ve picked up about timing, so I can get into the headspace of puzzling out how I’m writing this ending.

  • There’s a delicate balance between action and rest. No matter how much is happening in your story, characters still need a moment to breathe and process what’s going on. Without such respites, they won’t have time to reflect on what’s happening—and neither will your readers. How much time you need depends on what kind of story you’re writing. If the action scenes are few but really need to stand out, you can get away with having more time to reflect and build character. A film that’s actually a great example of this is the movie Redline; there are two big races, one at the beginning and one at the end, and the rest is building up characters and stakes while gearing up for the ultimate race. On the other hand, if you’re trying to keep the characters and readers on their toes, however, you can actually pull off interrupting a calmer scene with a sudden beat of action, something Cordelia Kingsbridge does well in Can’t Hide From Me.

  • From a technical standpoint, reading tends to drag on if the sentences and paragraphs end up the same length; the repetition becomes monotonous. Furthermore, structure can be used to convey mood and tension. Action tends to be clipped. Clipped sentences. Short paragraphs grab our attention. But if the sentence goes on longer, it usually signifies a calm in the action…or at least that things are slow enough that the protagonist can stop to notice and think about things. Changing things up in your sentence structure like this will actually help the flow, amongst other things.

    (On a related note: Sentence structure can also be used to differentiate character voices. When reading “Bones and Bourbon,” note how Jarrod is more curt and thus uses shorter sentences that are to-the-point, while Retz has a tendency toward longer but more casual sentences.)

  • I often work with multiple protagonists in my longer stories, so timing becomes important in order to maintain consistency in the story. It’s not a matter of rehashing the same timeframe or event with different characters; seeing the same thing on repeat bores readers unless there’s enough variance between the differing POVs. I tend to utilize switching between POVs to escape lulls in the story. In “Bones and Bourbon” for example, there’s a lot of travel that takes place, and the Gallows brothers aren’t always in the same location. Readers don’t need to see the entire journey, so I use that as a time to swap, such as when Jarrod gets hired by a client and is traveling to them for more details, so I let him travel while seeing what Retz is up to in the interim.

    Showcasing the same scene in different points of view can be a little trickier, especially if you’re trying to see the same moment for both of them. The trick here is that if you rewind or fast-forward time so one protagonist can catch up with the other, to do so in small increments. When Jarrod and Retz reunite, I reach the scene first in Jarrod’s POV, where he notices evidence that his brother’s shown up, but how and why is a mystery. When I return to Retz’s POV, I only go backwards by a scene, showing his lead-up to how he leaves the evidence behind, and then continue moving forward. If I had moved too far back—such as having Retz’s chnapter start an entire day before what just took place in Jarrod’s scene—it would be too much of a difference for the readers. (Unless, of course, Retz’s chapters were always a few days before Jarrod’s, but I would have to keep that consistent.)

  • I’ve always been fascinated by parallels, callbacks, and reprises, those spaces in a story that echo an earlier event in some way. Sometimes this is to repeat an emotional response, and other times to subvert it, but either way requires timing to pull off. A silly example I remember from my childhood (so you don’t have to) was the pilot movie for the short-lived TV Show Buzz Lightyear of Star Command. In one fight scene, Buzz Lightyear is training a robot companion and says “You’re good, but I’m better,” only for the robot to destroy a bunch of enemies and repeat the line back at him, echoing the sentiments of heroism and one-upmanship…only to get shot by the main bad guy, who then echoes the line again, still boasting but considerably more sinister. While it showcases both uses of a callback quite well, it all takes place over the course of about one minute—without time for the line and its implications to settle, the repeated line just becomes annoying at best.

I could go on, but blogs are bidden to timing too in order to keep readers’ attention, and letting your eyes glaze over at this rate would defeat my point. Timing is a delicate act, and to complicate it further, everyone has different preferences over it—just look at the debate over pacing in Star Wars: The Last Jedi. In the end, like any writing technique, timing becomes a matter of not just skill, but preference, style, and what suits the story best.

Now dear readers, I believe it’s time for me to get this novella finished.

~Dorian

Star Studded Settings

I don’t usually give much thought to celebrities (I only recognize a handful, if we’re being honest), but today marks the second year David Bowie’s been gone, and just a little over a year since Carrie Fisher’s passing, so I’ve been mulling over the concept a bit. It’s an impressive concept, to be so well-known and loved (or hated, in some cases) that your mere existence affects the social landscape, that people who’ve never met you have had their lives changed by your work. I know I cried when Bowie passed, and nearly did again during a certain scene with Fisher in The Last Jedi.

Naturally, I got to thinking: how does the role of a celebrity affect fictional worlds? Of course, there’s the celebrity as a character in their own right, from royalty in need of rescuing, or the childhood hero who doesn’t quite stack up to the legends. Instead, I began thinking of the celebrity as a part of setting; we create the specific royalties and pantheons for the worlds we create, but what about those folks the populace looks up to? Perhaps more importantly, what do your characters think about such celebrities, even if they never chance to meet?

Consider a couple ideas…

  • First off, what kind of celebrities might exist in your setting? Are they similar to those in our world, such as musicians and actors? Is it a fantasy world where adventurers are praised? A paranormal romance where werewolf wrestling is a key sport in the occult underground? Fans arguing over which of their favorite space diplomats have initiated more successful first contacts? Consider your setting’s culture and values, and use that to determine what its people would be fans of.

  • Need to showcase the passage of time and its effects? Use news about your celebrity. Say a tyrannical government is cracking down on free speech, so suddenly the concerts of everyone’s favorite musician is being canceled, but those in the gossip chain heard that he can now be found at a hidden speakeasy. Or a politician fell from grace during book one, but a calamity struck in book two and she helped with the reconstruction efforts, so she’s now back in the people’s good graces by book three.

  • Social events follow celebrities like felines to catnip, and these can be great scenes to showcase a different side of your character. What would force them to end up at a dance, a playwright’s newest show, a high-stakes competition crowded with onlookers—or are these events your characters would visit willingly? A celebrity’s influence can also cause such events to show up suddenly. Imagine a team of crackshot thieves are prepared to hijack a vehicle full of money when it hits a planned route; how do they react when a celebrity suddenly passes, and now the route’s been changed to make way for the funeral procession?

  • A celebrity’s opinions can have great effect on their fans, for good or ill. Say your characters are trying to enact social change, such as a good ol’ fashioned revolt and overthrow of the fantastical government. What will they do if the local celebrity disapproves and the public turns against them? Or if the celebrity approves, and now the rebellion’s ranks swell with more new members than they know what to do with?

  • Connected to that last point: consider how fervently devoted some fans are for their celebrities. Simultaneously consider events like pilgrimages made to the home of Elvis Presley, or the artwork of Carrie Fisher as a Saint (may she protect us and remind us to take our meds, amen). What if there is a celebrity who garners as much belief as a god in your setting…and if there are actual gods in this setting, what are their opinions on the matter?

  • If nothing else, there’s always the celebrity as good old-fashioned metaphor. Is your protagonist’s favorite dancer a beacon of hope, believing that no matter how dark things get, life still goes on so long as the dancer keeps moving? Perhaps the dancer represents a rogue’s lost dreams of what they could’ve been in another life—and if the rogue then realizes they’re still just as dexterous and nimble due to their lifestyle, or that their time adventuring has made them just as famous? Now you’ve got some growth and character development.

I’m sure there are plenty of other uses for famous folks in your fiction, and this isn’t even touching upon them as characters in their own right. That’s part of a celebrity’s allure, I think; the fact that their fame can say so much about a world without them speaking a single word.

Now if you’ll excuse me dearests, I’m going to bury myself in David Bowie’s discography for the rest of the day. Maybe watch The Blues Brothers again so I can see Carrie Fisher wielding a rocket launcher. It’ll be a good day.

~Dorian

Laugh it Up

Like many others, I rushed to see Star Wars: The Last Jedi in theaters this past weekend. Now, I’m not going to spoil any plot points, but one spoiler-free element of the film surprised me: it had a sense of humor. That isn’t to say that Star Wars is a series without humor, but instead of dry humor and droid jokes, there are conversations that were genuinely funny, and a few moments where a combination of timing and unexpected reactions caused the whole theater to erupt in astonished laughter.

Thanks to Star Wars and other pieces of media I’ve seen recently (such as Thor: Ragnarok, finally playing through last year’s Ratchet and Clank game, and so on), I’ve been thinking about the use of humor in stories and genres that aren’t necessarily comedies. When you’re fighting bad guys in space in order to save your home from destruction (which actually describes all three examples above, coincidentally), why should humor be included amidst the action and drama? Actually, when used correctly, humor can actually be used to enhance the mood and tension of the narrative!

Humor can help strengthen the narrative in a number of ways. It can be used to highlight what your universe defines as normal; if your character can crack jokes about killer robots that look like crabs, the audience learns that either crab-bots are normal in this universe, or at least fitting in with the rules this universe has set up. Funny moments can help give characters (and the audience) a chance to breathe and collect their thoughts between action beats. It can also be used to betray expectations, such as Star Wars: The Last Jedi mentioned above, or in reverse where something seems to be funny but turns out to have a shocking consequence.

For an example on how this can work, I’m going to discuss an eccentric video game, Disgaea 4. It’s a comedic tactics game where a fallen-from-power vampire decides to overthrow a corrupt regime in order to fulfill the promises of fair treatment he made to his disenfranchised employees. Such a premise could make for a gritty, supernatural political thriller, but the humor is what makes the story—such as the vampire getting upset at a newspaper, not for running a smear campaign against him, but because of its atrocious spelling mistakes. Or the fact that he thinks sardines are a proper source of food for himself and payment for the series’ trademark exploding penguins.

We're serious about sardines here.

Just like any other vampire…?

Part of this humor comes from the reactions of other characters, such as the vampire’s resigned werewolf butler, which helps explain which aspects are normal (the exploding penguins) and which are uniquely the vampire’s eccentricities (his commitment to eating sardines instead of drinking blood). Tough attacks on a demonic overlord’s regime gets broken up by a teenage girl teaching her adopted younger sister/world-destroying weapon in-training, a breather moment that also serves as a subplot about humanity and sisterhood. And when the humor takes a backseat to penguin-exploding vampire revenge schemes, the risk of that being lost to our protagonist forever helps us realize the stakes in place.

My stories tend to face dark concepts, such as a demon collecting her first soul or a paranormal mercenary trying to save his brother from 20+ years of possession. Dark can be fun, but if a story stays dark for too long, it can become an emotional drag for readers. The demon child may be all-powerful, but she can still be confused why Earth canines are so much smaller than her hellhound Huckleberry. The possessed brother may occasionally try to take over the world, but sometimes the spirit possessing him just really wants dibs on his favorite breakfast pastries.

In the end, humor works much like a good story, wherein the punchline is the plot twist. The unexpected answer to the audience’s question catches them off-guard, be it revealing the identity of the protagonist’s lost parents or why the chicken crossed the road. Laughter and joy can be as memorable as any other emotional reaction to a plot twist—and in today’s world, couldn’t we use just a little bit more laughter?

~Dorian

In the Presence of Other Worlds

If there’s one writing technique I’m fond of, it’s imagining alternate universes. To consider how differently events would turn out if one key concept were changed, be it one small event (Bruce Wayne was shot instead of his parents, as per one comic series) or a larger idea (what if Hollywood, but in a fantasy setting?). And if I can ever get to Stephan King levels of fame and be able to publish a story and then publish a literal AU of that same story, believe you me, I will feel like a god. Expect maniacal laughter.

Now, you may wonder why I referred to this specifically as a writing technique. I do so because imagining AUs can be useful for a variety of purposes, be it developing characters or practicing new genres without flinging oneself completely into the unknown. Imagining an alternate universe can even lead to entirely new stories, such as how the Temeraire series and the Fifty Shades of Gray books were originally AU fanfics of Master and Servant and Twilight respectively. But how exactly can imagining AUs help?

Karmonis Lineart

Karmonis is also an occasional pincushion.

From a character perspective, I’ll use a fantasy character I’m developing as an example. Karmonis Mordai is a tiefling (i.e. looks like a satanic demon without actually being one) who was unfairly exiled from home, forced to become a ranger for hire in his travels. I ended up playing him in two different games, so one version of him found a small band of adventurers to travel with on a quest, while the other settled into a city and is now fighting to protect a larger populace of people in his new home. One setting helps me develop his faith and small-scale interactions, and another puts him in a position of power as a rebel force and weighing his impulses against the needs of his people. Developing him across two worlds with one key difference—did Karmonis overcome his guilt and allow himself to find a home—has helped me develop his character immensely.

For AUs as a method of trying different genres, I’m going to consider fanfiction for a moment. Fanfiction is where I first started writing, and instead of rehashing the familiar, I took to writing AUs as a way to contribute something new. One of my first forays into original fiction was to take the mechanical trappings of my favorite fandom (a popular video game series I will not name, out of sheer embarrassment) and put them into a gritty dystopia. The characters and world were new, but with the same basic rules in place, I still had fellow fans who were interested in reading and providing me feedback. A later example was taking the characters from an urban fantasy tale and putting them in a more high-fantasy setting, allowing me to practice the trappings of fantasy rules through a familiar modern lens and characters I already knew how to write.

In these cases, both techniques can be applied to our own original fiction. Have a character you’re having difficulties figuring out? Imagine them in a fresh setting, how they would react with a different role in the story, or even if a key aspect of their identity was shifted. Interested in a different genre? Take characters you’re familiar with and write them in such a setting, so you can focus on what’s new instead of having to build it all from the ground up. Don’t have time to write it all down? Even just daydreaming can help get the creative juices flowing.

(I myself have a tendency to put my characters in different games, be it a dice-rolling tabletop game or a video game. They can lead you surprising places—imagine my terror when I realized that a character of mine would totally side for the main antagonist of Fallout 4 because of the importance he places on family.)

Amusingly enough, most of my upcoming novel “Bones and Bourbon” can be attributed to me imagining AUs in one way or another. Retz and Jarrod Gallows were originally characters in a webcomic I was writing, but they kept stealing the spotlight from the main characters, so I considered giving them their own story. Around this same time, a friend sat me down to watch Supernatural for the first time, so I started to imagine what the Gallows brothers would do if they were in the Winchester brothers’ shoes. (And yes, those early drafts of the series did read a lot like a Supernatural fanfic, and thus are horribly cursed.)

Other characters joined the cast as they were given the AU treatment; what if this manipulative vampire was instead a lamia, and what if this girl and her monster friend from a Monsters and Other Childish Things game were monstrous siblings and on the run in a setting where they weren’t the only paranormal beings running amok? Even antagonist Nalem started as a benevolent god in an earlier story of mine, stripped of the mundane upbringing that had taught him kindness in his original series as he was tossed into Retz’s head for “Bones and Bourbon.”

Feel free to change things up, even just for sake of daydreaming. And if the changes you make actually stick? Don’t be afraid to run with them. The multiverse is the limit, dearests.

~Dorian

Want It All

At the heart of any good story is want. Characters are motivated by their desires, be it achieving a goal, avoiding a consequence, or some other obsession important to them. Conflict arises when obstacles arise that stop characters from their goals and they go for it anyway. (Apparently, not a lot of characters listen to the Rolling Stones.)

Now, it’s possible to just repeat this fundamental trick until the end of the story, and that makes for a fine plot on its own. It’s like a Mario game, where Mario keeps stomping Goombas and dodging Bowser’s fireballs until he finally rescues the princess. However, doggedly chasing after one goal can get boring and predictable after awhile; even Mario had to take breaks for medical degrees, go-karts, and wandering the contents of Bowser’s internal organs. So what’s a storyteller to do when what a character wants just isn’t cutting it anymore?

Add more wants, that’s what. If these new goals conflict with the old ones, so much the better.

After all, people as a whole aren’t just one-want beings. My goal is to become a successful author, but that doesn’t mean I don’t also want to in the meantime find a new job, travel across the country, and convince my cat to stop trying to knock over my bookshelves. These goals can cause conflict on their own—such as if my partner and I disagree about where to travel—or by working against each other, like if finding a new job meant more money for travel but less time for this author-to-be to write (and more time for the cat to knock things over). I wouldn’t call this a novel-level amount of tension, but examples still stand.

One of the easiest ways to set up an internal conflict in your characters is to give them an overarching goal, something that will take at least the course of a story to complete, and then a short-term goal that can threaten it. In my recently-released story The Orpheus Well, for example, the protagonist has an overarching goal of discovering the mystery of the titular Orpheus Well and its peculiar owner. However, her short-term goals often rely on her having to utilize the well’s powers to bring back the dead, serving to deepen the mystery but put her at risk.

Do the goals have to require the same amount of importance? Not necessarily, though they should both feel equally important to your character, in order for the conflict to feel impactful. If a character is torn between “rescue kidnapped family member” and “take a nap,” that’s going to feel contrived—unless the character hasn’t slept for a week straight and the family member in question is one they could live without. In “Bones and Bourbon” however, Jarrod has two goals that are wildly out of sync in the grand scheme of things: stop ancient evil spirit Nalem from wreaking havoc and possibly taking over the world, and rescue his younger brother Retz from Nalem’s clutches. Logically, stopping Nalem has priority since failing to stop him could harm a lot of people, and Jarrod knows this—but he can’t just let his brother die without a fight. Since both feel equally important to him, we get his character conflict.

Stories that go on longer (like a long-running comic or a novel series) can see goals change and evolve over time too, or even have new desires complicate matters. Could Jarrod later decide that something is a greater threat than Nalem, and leave the ancient spirit alone in order to confront a worse enemy? Sure, and that choice can cause conflict too, especially if the decision to leave Nalem alone has consequences. Or he could try to stop Nalem AND another threat at the same time, with complications arising from both, and just when he thinks one or both goals are achievable…bam!

Managing multiple goals can be tricky. They can just serve to deepen someone’s personality, or the whole novel can revolve around someone trying to reconcile their contrasting desires. But if you can pull it off, it can push your story into unexpected directions, keeping you and the readers racing through the pages.

Write on and follow your own wants, dearests. Until next time,

~Dorian